duminică, 7 noiembrie 2010

AoE II: Age of Kings to AoE II: The Conquerers

* Civilizations - Aztecs, Huns, Koreans, Mayans, and Spanish.

  * Units - Conquistadors, Eagle Warriors, Halberdiers, Hussars, Jaguar
    Warriors, Missionaries, Petards, Plummed Archers, Tarkans, Turtle
    Ships, and War Wagons.

  * Technologies - Bloodlines, Caravan, Herbal Medecine, Heresy, Parthian
    Tactics, Theocracy, and Thumb Ring.  In addition, each civilization
    can research a unique technology that improves its unique unit or team
    bonus.

  * Campaigns - Battle as Attila the Hun, El Cid, Montezuma, and other
    remarkable conquerers.  New difficulty settings let anyone play to win.
    Campaign objectives now include a "Scouts" tab that provides reconnaissance
    information about the map and your enemies.

  * New Game Types - King of the Hill, Wonder Race, Defend the Wonder.

  * Real World Maps - Based on geographical locations, such as Britain,
    France, Italy, and of course, Texas.

  * More Maps - Arena, Ghost Lake, Mongolia, Nomad, Oasis, Salt Marsh,
    Scandinavia, Yucatan, and Random Land.

  * Winter and Tropical Terrain - On winter maps, walk across ice and leave
    footprints in the snow.  On tropical maps, herd turkeys instead of sheep
    and fend off jaguars instead of wolves.

  * Last Man Standing victory condition - After defeating your enemy, team
    members turn on each other until one player wins.

  * Farms automatically replant - Queue Farms so they automatically replant
    after all the food has been gathered from them.

  * Ship formations - Ships move in formation just like land units.

  * Ram Garrisoning - Units can garrison inside Battering, Capped, and Siege
    Rams for protection and to increase the ram's speed and attack.

  * Smart Villagers - Villagers work smarter, build walls more intelligently,
    and automatically gather resources after constructing a drop-off building.

  * Smart Siege Weapons - Mangonels, Onagers, and Siege Onagers don't
    automatically attack if they would harm friendly units.

  * Improved Trading and Tributes - Buy, Sell, and Tribute lots of 500, or
    tribute everything in your stockpile.

  * Improved Chatting - See messages in each player's color.

  * Improved Diplomacy UI - See other player's stances toward you.

  * Friend or foe colors - Change player colors to see enemies in one color,
    allies in another.

  * Command Allied Computer Players - Use chat commands to order allied computer
    players to attack, tribute resources, and build an economy, military, or
    a Wonder.

  * Return to previous view - Press the BACKSPACE key to return to the previous
    location on the map.  For example, if the screen is centered on your army
    and you return back to your Town Center to tend your economy, press the
    BACKSPACE key to return to your army.  Press the key multiple times to
    display the last 10 locations.

  * Random teams option - Players who select a question mark (?) as their "Team"
    setting before starting a game are randomly placed on the teams of players
    who have chosen team numbers.  If all players select random teams, two
    teams are created.

  * Improved Game Recording - Record chat text and insert chapter markers so you
    can easily play back important battles.

  * Full-size Map Screenshots - Choose the reduction ratio and create a
    screenshot of the entire game world.

  * Improved map editor - New scenario triggers, including the ability to change
    unit names and attributes.

  * Customizable random maps - Create your own random map scripts that tell
    the computer what terrain, elevation, and resources to place when creating
    random maps.  To learn how to do this, see the Random Map Script Guide
    (RMSG.doc) in the Docs folder on The Conquerers Expansion CD.

  * There are many, many other changes.  Attributes and other various little
    statistics about a lot of units and buildings have changed.

AoE: Rise of Rome to AoE II: Age of Kings

  * 13 New Civilizations - Each has a unique unit and a team bonus.

  * New Units - Including, Kings, Heroes, female villagers, knights, cannons,
    and exploding demolition ships.

  * New Buildings - Including impressive castles and gates that automatically
    open and close for you and your allies.

  * New Technologies - Including Conscription (increases military unit creation
    speed) and Town Watch (increases building Line of Sight).

  * Formations - Precision control of how your army moves and engages in combat.

  * New Multimedia Campaigns - Unique music and more than 300 pieces of original
    art enhance your game as you follow a soldier through battles featuring
    William Wallace, Joan of Arc, Saladin, Genghis Khan, and Frederick  Barbossa.

  * New Ways To Trade - Trade with other players over land and by sea; buy or
    sell resources at the Market.

  * Learning Campaign - Master the basics by helping William Walace rise from
    his humble beginnings to defeat the British.

  * Regicide game - Defend your king to win the game.

  * 8 New Map Types - Including the Arabia, Black Forest, Rivers, and Random,
    which allows the computer to pick a surprise map type for you.

  * Garisoning - Station units inside buildings for protection, healing, and
    surprise attacks.

  * New Combat Features - Order military units to patrol, guard, or follow and
    choose their combat stance.

  * Record and replay games - Watch your single- player and multiplayer games
    later.

  * Find Idle Villagers - Automatically locate villagers not assigned to a task
    using the "Idle Villager" button.

  * New Online Tech Tree - See what is available to your civilization and which
    units and technologies you've researched while in the game.

  * Improved Multiplayer Features - Save and restore multiplayer games; lock the
    game speed for all players; lock game teams so players can't change alliance
    during a game; signal allies.

  * Gather Points - New units automatically gather at a location or garrison
    inside a building.

  * Improved Interface - Units behind buildings and trees are visible; the mini-
    map has Normal, Combat, and Economic modes; chat interface is expanded; Help
    is integrated into the game.

  * User Profiles - Customize options and hotkeys and automatically save them
    game to game.

  * Online Encyclopedia - Extensive histories of 13 medieval civilizations;
    background on the Middle Ages, armies, weapons, and warfare.

FAQs

 Age of Empires 2: Age of Kings is the sequel to the very popular Age of
Empires title.  Age of Empires 2 (AOE2) was delayed for a while because they
wanted to get everything right before they shipped it.  That was the reason for
Age of Empires: Rise of Rome.  It was supposed to cure our crave for more Age
of Empires, when they all knew we wanted Age of Empires 2.  Well, Rise of Rome
did a pretty good job in serving as an appetizer.  Age of Empires II: Age of
Kings has done very, very well in sales so far.

For the new ones 2 AOE2

If you're stuck and need help getting through the game, FAQs  our  page is sure to help. We have 2 complete FAQs  for this game, and 13 total.
If you just want to cheat or find out how to unlock something our  page has everything you need. We have 18 cheats for this game

AGE OF EMPIRES

Age of Empires® II: The Conquerors Expansion is the official add-on to the award-winning, best-selling real-time strategy game Age of Empires II: The Age of Kings. Focusing on legendary leaders, The Conquerors will challenge veterans and novices to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.